DevLog Entry #9

Ahoy, once again!

Sorry for not posting anything last week. I was away on a-bit-of-a-kind-of-a-holiday-thingie. But now I’m back! And I’ve brought GIFs to prove it!

Here’s what’s been happening this week:

You used to be able to pull off something like the above before, but it required you to use slow motion and align yourself right, and it was very fiddly and now it’s better! Now you can pull off this move by simply walking up to an enemy and jump off of them as you would a wall. The result of this move has changed as well. This used to just kill the enemy before, now however, it merely pushes them back, but stuns them for a couple of seconds.

Lasers! Because everyone loves lasers. Right?
I’ve made some laser detectors that can be used to trigger all kinds of things, like doors ooor…

… Deadly and intimidating turrets! The idea of this turret is that you want to be aiming for the weak-spot behind the shield, and the turret only moves slow enough for you to do that when it’s firing.

There’s also now an emitter for those Tesla-ball-baddies.

The main motivator for making the laser detectors is this idea, allowing for people who’ve mastered the acrobatic side of the game to really shine, but still allow people who are yet to master the acrobatic side to not get stuck.

And there you have it! I believe that’s all that’s new this week. Might have missed something… I should start keeping notes. Hmm…

Until next time!
Toodles!

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